3/21/2024 0 Comments Maxon cinema 4d release 11.5![]() You can also compare renders onscreen by dragging a slider or by highlighting changed pixels, or render just a region of the scene – handy both for proofing and for quickly correcting mistakes. Now, each image is stored and listed on a History tab ready for instant retrieval and review, complete with information regarding the frame in question, memory requirements and render times. Previously, rendering an image to the Picture Viewer replaced any existing render. The most significant changes to Cinema 4D 11.5’s rendering aren’t technical, however, but are seen in practical changes made to the Picture Viewer. Thanks to these advances in rendering architecture, Cinema 4D 11.5 can now efficiently handle complex scenes containing billions of polygons even on comparatively modest hardware, while those using more powerful multi-core systems gain even more. In this version Cinema 4D recognises copies as instances of the original, cutting RAM requirements and boosting rendering speed. By contrast, Cinema 4D’s new “render instancing” will help anyone producing large scenes as these almost always involve multiple copies of the same objects – think of the trees in a forest or the cars in a traffic jam, each of which are themselves made up of re-used components. Thanks to its new speed, SubPolygon Displacement can be used more regularly, but it remains something of a niche benefit. With 11.5 the calculation of Subpolygon Displacement is itself given the steroid treatment and pumped up to produce results up to seven times faster. This is where simple textures are used as shaders to add advanced surface detail to models – an effect commonly described as “bump mapping on steroids”. Combined with a more intelligent default Hybrid antialiasing mode, general rendering speed is greatly enhanced.Ĭinema 4D 11.5’s faster rendering is seen at its best in SubPolygon Displacement. This “bucket” rendering enables more efficient memory handling and allows each tile to be handled separately on multi-core systems. ![]() The most immediate change is the move away from rendering images line-by-line to a new tile-based approach. Each new launch tends to focus on a particular area and, for this latest 11.5 release, Maxon has concentrated its attentions on rendering. The software is available through rental-only licensing, with individual subscription costs set at $45 per month or $264 per year.Cinema 4D has long been *PC Pro’s* recommended choice for 3D software for its brilliant mix of power, ease of use and creativity. The render integration plugins are compatible with 3ds Max 2015 and above, Blender 2.83 and newer versions, Cinema 4D R21 and above, Houdini 17.5 and above (18.0 and above on macOS), Katana 3.0v1+ and Maya 2016.5. ![]() Redshift 3.5.17 is available for Windows 10, Linux with glibc 2.17 and higher support, and macOS 11.5 and higher. The suggested use cases range from creating variations in environmental objects, such as foliage or rocks, to achieving more stylized motion-graphics effects. The most significant change in Redshift 3.5.17 is the addition of the new MatCap Shader node, which, according to Maxon, "lays the foundation for creating non-photorealistic materials in Redshift."Ĭurrently, the MatCap Shader node is quite limited, but it allows the creation of simple stylized materials by overlaying an image onto the render camera's grid, as demonstrated in the image above.Īmong other new features is the Jitter node, which enables the generation of color variations for a larger number of objects using a specific material. ![]()
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